Rapid firing, pump action shotgun with medium barrel. Tooled up with sharp knife bayonet for close combat.
Impressed with the high rate of fire enabled by this pump¬action shotgun, the United States Army made a tentative order of Specter 1882s in 1884. However, this order came with several conditions. Concerned that the pump action was not properly field tested, they requested that their order was made additionally sturdy and with a bayonet attachment. Marlin Specter took offence at this, and initially refused to fulfill the order. In a letter to his factory foreman, he described the request as "ludicrous,” and stated that the Specter was already the most effective short-range firearm available. Attaching a bayonet was a completely unnecessary addition, akin to "pulling a train with a horse." Once this letter had circulated, he nevertheless chose fulfill the order. It was rumored that his thumb had covered a zero digit on the original purchase order, and in fact the payment offered would have been more than satisfactory. Shortly after delivering all 500 shotguns, a copy of the letter made its way into the hands of the General who had signed the purchase order. This ensured no further business was offered to Specter.
Statistics for Specter 1882 Bayonet in Hunt: Showdown
Ammo
4+1/10
Damage
175
Effective Range
12 m
Rate of Fire
40
Reload Speed
14 s
Muzzle Velocity
400 m/s
Handling
81 %
Melee Damage
27
Heavy Melee Damage
112
Price
223
Unlock Rank
2 challenges from "Book of Weapons" after Rank 58
Slot Size
Work with Traits
Iron Devastator Bulletgrubber
Legendary Weapons
no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.