Revolutionary pump-action shotgun with long barrel, able to fire shells in rapid succession. Reloading the internal magazine takes time, due to its clunky, unrefined loading sequence.
The Specter was the very first bottom-loading, pump¬action shotgun. It was named not for its stealth, as would be a misnomer, but for the man who invented it. Marlin Specter was a successful engineer and inventor. To his name are accredited the inventions of the first automatic lathe, an innovative sewing machine, and a steam-powered carriage. However, his passion always lay in firearms, having learned the trade while working for Caldwell. His success with repeating rifles led him to create the Specter Repeating Rifle Co., which then became the Specter Arms Company in 1882, producer of the Specter shotgun.
The Specter 1882 was a very popular shotgun and was manufactured from 1882 to 1890. It uses a slide mechanism that loads shells from a tube-shaped magazine. The pump removes a shell from the magazine and inserts it into the chamber. Empty shells are ejected from the top of the receiver. However, it is difficult to reload while cartridges remain in the magazine - ideally all five shots must be spent before reloading. Because the barrel has no rifling, its accuracy is sub-par, its range medium, and its recoil strong.
Statistics for Specter 1882 in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Bulletgrubber Iron Devastator
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.