Weapon project by "Hunt: Showdown Encyclopedia"

Romero 77 in Hunt: Showdown

Romero 77
Classic break-action shotgun with a long barrel. Good range and power for a shotgun. Has to reload after every shot.
Romero Arms and Tool Co. was founded in 1853 by Eugene Romero. They developed a line of steel tools and an early model break-action revolver. However, their interest in the firearms industry dwindled following the Civil War, and that aspect of the business was shut down. Eugene Romero passed in 1871, leaving the company to his son, Custer Romero. Following the 1873 Panic, Romero sought new ventures.

Romero Arms was resuscitated in 1877. New investment came from John Harrison, the younger brother of the famed Oliver Harrison & Roberts Firearms. Happy to work with Custer Romero, John Harrison put to paper early designs for a new shotgun focused on sporting, beginning with the Romero 79, named for the year of its entry to market, 1879. Following on from this were four successive improvements on the model, the 83 in 1883,84 in 1884, 85 in 1885, and, confusingly, the 77 in 1886.

His health ailing, Harrison designed his final iteration. The Romero 77 entered into production a year after his death and was named for the year the company was founded. The Romero 77 became extremely popular, one of the most well-regarded sporting shotguns available at the time.

Statistics for Romero 77 in Hunt: Showdown

Ammo 1/12
Damage 200
Effective Range 15 m
Rate of Fire 30
Reload Speed 3 s
Muzzle Velocity 450 m/s
Handling 92 %
Melee Damage 27
Heavy Melee Damage 54
Price 34
Unlock Rank 0
Slot Size
Work with Traits no
Legendary Weapons Southern Belle
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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