Prototype long-barreled semi-automatic shotgun with internal four round magazine plus one in the chamber. High power and rate of fire, but strong recoil and short range.
The Crown & King Auto-5 was a revolutionary firearm, the first semi-automatic shotgun. Designed by the illustrious John Moses Crown, it marks the epitome of a series of his highly innovative shotgun designs. Coming at the end of a period of accelerated development in firearms technology, this laid the foundation for a century to come. Crown himself pioneered this, developing a lever action shotgun some years prior, and then improving on that by developing a pump¬action, then finally, the Crown & King Auto-5. "King" refers to a mysterious collaborator. Featuring a five-round tube magazine, the most critical innovation was the development of the blowback tube design. Essentially, the barrel was mounted on a spring. The blowback from the recoil would send this back, in turn driving the bolt, ejecting the spent cartridge, and chambering a new round. You can fire as fast as you can pull the trigger.
Statistics for Crown & King Auto-5 in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Brother`s Keeper Black Widow
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.