Weapon project by "Hunt: Showdown Encyclopedia"

Caldwell Rival 78 Handcannon in Hunt: Showdown

Caldwell Rival 78 Handcannon
Sawn-off break action side by-side shotgun. Its wider spread but shorter range make this a great backup weapon.
After the conclusion of the production of the Caldwell Rival, the Caldwell Arms Company began to look into which elements of the Rival’s design might be useful in future arms development. The 78 Handcannon appears to have been the result of experiments that company engineers were conducting with sawed-off shotguns. A significant number of sawed-off Caldwell Rivals, colloquially known as Caldwell Rival Handcannons, were discovered in the factory warehouses many years later, and inexplicably, in a barn near Jackson, Louisiana. Whatever the reason for its creation, the Caldwell Handcannon was, functionally, a mixed success: though powerful, the shot scatters upon firing, which reduces potential damage and accuracy, as well as range. Its main advantage is its size; it can be carried even when already weighed down with several other weapons, as it is, essentially, a pistol.

Statistics for Caldwell Rival 78 Handcannon in Hunt: Showdown

Ammo 2/6
Damage 85
Effective Range 8 m
Rate of Fire 90
Reload Speed 4 s
Muzzle Velocity 350 m/s
Handling 84 %
Melee Damage 13
Heavy Melee Damage 31
Price 85
Unlock Rank 1 challenge from "Book of Weapons" after Rank 18
Slot Size
Work with Traits no
Legendary Weapons Swamp Peach
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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