Sturdy, break-action, side-by-side shotgun with a medium length barrel that can destroy all but the toughest targets at close range.
The Rival was the first long gun created by infamous handgun-manufacturer Caldwell, the moniker Rival a less-than- subtle gibe at competing long arms manufacturer Winfield. In response to the Rival, Winfield began work on the Adversary, a handgun that could be placed in direct competition with some of Caldwell’s own best-selling arms. It followed, it is said, that Caldwell and Winfield conducted a private meeting to discuss the stand-off, and over a handshake, to have agreed to keep out of the other's territory.
The Caldwell Rival was produced between 1878 and 1889 in numbers nearing 23,000 and is a long gun refined for general shooting and hunting. The side-by-side position of its double barrels allows for easy loading of a wide range of shot, depending on the size and the nature of the target. An exposed double hammer with a double trigger and 32-inch barrel give the gun its versatility and range. The Rival and shotguns of its kind earned notoriety as so-called "coach guns," as they were often used to defend the delivery coaches from bandits, though with a sawed-off barrel.
Statistics for Caldwell Rival 78 in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Alison Black Hand
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.