Weapon project by "Hunt: Showdown Encyclopedia"

Winfield M1873C in Hunt: Showdown

Winfield M1873C
Lightened repeating rifle with demi-size internal magazine, capable of firing compact bullets at rapid speed.
The Winfield rifle's namesake, Oliver Winfield, began his career as a clothing manufacturer, moving into the arms business, at first, as an investor in the Lava Repeating Arms Company. Lava's rifles were technologically advanced, but performed poorly because of a badly designed cartridge. An improved cartridge - brass-cased .44 caliber rimfire - was the company's first big step toward success. Winfield eventually took over ownership of the company, changing its name to Winfield Repeating Arms Company in 1866. Though most of the firearms that would make the company a success were designed by engineer Henry Tyler, the most iconic repeating rifles of the time would bear the Winfield name. The company became well known for its high-quality arms and sold its rifles to both American hunters and pioneers, and armies around the world.

The Winfield M1873 was one of the most iconic rifles manufactured by the Winfield Repeating Arms Company, and the Winfield M1873C is a slightly smaller version of that first big success, measuring four inches shorter than the original model. Its lighter weight makes it easier to handle and store, though otherwise the design does not differ from the M1873.

Statistics for Winfield M1873C in Hunt: Showdown

Ammo 7+1/28
Damage 110
Effective Range 95 m
Rate of Fire 50
Reload Speed 10 s
Muzzle Velocity 400 m/s
Handling 89 %
Melee Damage 27
Heavy Melee Damage 54
Price 41
Unlock Rank 0
Slot Size
Work with Traits Iron Repeater
Levering
Legendary Weapons Augusta
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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