Modified iconic repeating rifle with very large internal magazine. The stock is mounted with blades for melee combat.
The Winfield Talon is a brutal variation of the much-lauded side-loading, lever-action, repeating Winfield M1873. With a modified blade resembling a cleaver or axe head attached to the stock. The Winfield M1873 Talon can be used effectively at both a considerable distance and in hand-to-hand combat. The Talon can also be put to efficacious use to chop light undergrowth and to roughly butcher game while in the field.
Statistics for Winfield M1873 Talon in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
2 challenges from "Book of Weapons" after Rank 20
Work with Traits
Night Terrors Death’s Breath
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.