Weapon project by "Hunt: Showdown Encyclopedia"

Winfield M1873 Swift in Hunt: Showdown

Winfield M1873 Swift
Modified iconic repeating rifle with very large internal magazine. Reloading is quickened with a speed loader mechanism.
The Winfield M1873 Swift is a classic Winfield M1873 in design, differing only from the original in that it is equipped with a loading pipe attachment for increased reloading speed. This allows one to reload - with one swift push - and is the feature that gave the weapon its name.

Statistics for Winfield M1873 Swift in Hunt: Showdown

Ammo 15+1/20
Damage 110
Effective Range 95 m
Rate of Fire 50
Reload Speed 8 s
Muzzle Velocity 400 m/s
Handling 87 %
Melee Damage 27
Heavy Melee Damage 54
Price 128
Unlock Rank 3 challenges from "Book of Weapons" after Rank 20
Slot Size
Work with Traits Iron Repeater
Legendary Weapons Last Gust
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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