Weapon project by "Hunt: Showdown Encyclopedia"

Winfield M1873 Musket Bayonet in Hunt: Showdown

Winfield M1873 Musket Bayonet
An iconic repeating rifle with an enlarged internal magazine that is equipped to fire compact bullets at rapid speed. In combination with its increased length, the bayonet makes this a formidable weapon against any foe that gets too close.
The first muskets date back to the early 16th century, when the design was favored for its ability to penetrate heavy armor. Though the original musket fell from favor as the use of such armor declined, the term continued to be used for any long-muzzled flintlock in the centuries that followed. The popularity of Winfield’s M1873 Musket design has been attributed by historians to a period of nostalgia for "simpler times" among firearms enthusiasts, though one infamous researcher made notable fool of himself by claiming it was created specifically to counter a strange alleged new breed of creature appearing in various American backwaters - one whose papery, tough armor would necessitate such firepower. However, like many apostles of folklore before and after, he was discredited and went to his grave the laughing stock of his peers, and was certainly never employed by this fine publisher of encyclopedias, you can rest assured.

Statistics for Winfield M1873 Musket Bayonet in Hunt: Showdown

Ammo 17+1/20
Damage 110
Effective Range 95 m
Rate of Fire 50
Reload Speed 18 s
Muzzle Velocity 400 m/s
Handling 82 %
Melee Damage 27
Heavy Melee Damage 168
Price 137
Unlock Rank 4 challenges from "Book of Weapons" after Rank 20
Slot Size
Work with Traits Levering
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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