Weapon project by "Hunt: Showdown Encyclopedia"

Springfield 1866 Trapdoor in Hunt: Showdown

Springfield 1866 Trapdoor
A breech-loading rifle with a .50-70 caliber centerfire cartridge, the Springfield 1866 is best known for its quick rate of fire.
A breech-loading rifle bearing an extractor and .50-70 caliber centerfire cartridge, the Springfield 1866 was oft praised for its rapid rate of fire. The design originated when the army modernized many thousands of Civil War-era muskets for the use of American soldiers, a highly pragmatic step in the evolution of the weapon. The Springfield's speed and efficacy was particularly notable in several battles between U.S. soldiers and the Lakota, Northern Cheyenne, and Northern Arapaho tribes during Red Cloud's War, when a small number of U.S. troops armed with Springfield 1866 rifles were able to defeat a large attacking force with few casualties. However, it was sometimes criticized for its weaker extractor mechanism.

Statistics for Springfield 1866 Trapdoor in Hunt: Showdown

Ammo 1/25
Damage 132
Effective Range 212 m
Rate of Fire 42
Reload Speed 2 s
Muzzle Velocity 490 m/s
Handling 80 %
Melee Damage 27
Heavy Melee Damage 54
Price 38
Unlock Rank 1
Slot Size
Work with Traits no
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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