Weapon project by "Hunt: Showdown Encyclopedia"

Springfield 1866 Marksman in Hunt: Showdown

Springfield 1866 Marksman
A shorter, scoped version of the classic breech-loading rifle with .50-70 caliber centerfire cartridges, quick fire rate, and stock. The scope is ideal to aid long-range shots.
The original Springfield 1866 is a breech-loading rifle bearing an extractor and .50-70 caliber centerfire cartridge. The marksman model of this rifle adds a scope to the original design, making it more useful for long-range shots.

Statistics for Springfield 1866 Marksman in Hunt: Showdown

Ammo 1/25
Damage 132
Effective Range 212 m
Rate of Fire 42
Reload Speed 2 s
Muzzle Velocity 490 m/s
Handling 75 %
Melee Damage 27
Heavy Melee Damage 54
Price 73
Unlock Rank 2 challenges from "Book of Weapons" after Rank 1
Slot Size
Work with Traits Marksman Scopesmith
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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