Weapon project by "Hunt: Showdown Encyclopedia"

Sparks LRR Sniper in Hunt: Showdown

Sparks LRR Sniper
Renowned, large bore, single-shot rifle mounted with a long scope for even greater effectiveness over distance.
The characteristics for which other Sparks rifles are known are also evident in the manufacturer's sniper model. That is to say, it is an easy-to- handle, long-range, single-shot rifle of reliable, powerful, and robust design. Particularly suited to hunters of large game, the Sparks LRR Sniper could take down a beast of considerable size, such as a lion or an elephant, at a distance of up to one kilometer. In the United States, it has proven well-suited to the buffalo hunt. Should you, however, be unfamiliar with the particulars of the power necessary to overpower quarry of this size, I offer a second comparison. With the regulation charge of powder, the LRR Sniper propelled a bullet through 33 half-inch elm planks, and the missile was then only stopped by a 34th panel of solid oak.

Statistics for Sparks LRR Sniper in Hunt: Showdown

Ammo 1/20
Damage 149
Effective Range 347 m
Rate of Fire 38
Reload Speed 3 s
Muzzle Velocity 533 m/s
Handling 70 %
Melee Damage 27
Heavy Melee Damage 54
Price 199
Unlock Rank 2 challenges from "Book of Weapons" after Rank 26
Slot Size
Work with Traits Sniper Scopesmith
Legendary Weapons The Sparchie
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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