Weapon project by "Hunt: Showdown Encyclopedia"

Sparks LRR in Hunt: Showdown

Sparks LRR
Renowned, large bore, single-shot rifle with good sights. Can put down a bison across a prairie.
The Sparks Long Range Rifle (LRR) is a long-bore single-shot long gun of exceptional range and with a reputation for being reliable, simple to use, powerful, robust, and accurate. During the War of the Rebellion, the Sparks LRR M74 model experienced incredible popularity thanks to these traits, and breech-loading percussion carbines of this model were used with success by the Union Army and Navy. Further to that, it was one of the earliest issued weapons to make use of cartridge ammunition. The LRR was the most common Sparks model, but its occasional designation as the 74 was incorrect, as it was actually produced in 1871.

Statistics for Sparks LRR in Hunt: Showdown

Ammo 1/20
Damage 149
Effective Range 347 m
Rate of Fire 38
Reload Speed 3 s
Muzzle Velocity 533 m/s
Handling 73 %
Melee Damage 27
Heavy Melee Damage 54
Price 130
Unlock Rank 26
Slot Size
Work with Traits no
Legendary Weapons Louisiana Lustrum
Fire Torn
Fire Torn
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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