Weapon project by "Hunt: Showdown Encyclopedia"

Nitro Express Rifle in Hunt: Showdown

Nitro Express Rifle
Powerful, side-by-side, big game hunting rifle that can bring down the largest targets at mid range. Carries limited ammunition.
A break-action, double-barreled rifle ideal for hunting large game, the Nitro Express was often used by British colonials on elephant hunting expeditions. It is similarly effective in bringing down buffalo, bear, and other large game found in the Americas. Though the Nitro Express has a short range, its shot is incredibly powerful, with an equally powerful recoil.

The Nitro Express Rifle is actually named for its cartridge, called as such because of the bullet velocity, which is fast as an express train, according to James Purdey, who coined the term, and because the propellant used is cordite, which is made of nitrocellulose and nitroglycerin.

Statistics for Nitro Express Rifle in Hunt: Showdown

Ammo 2/4
Damage 364
Effective Range 250 m
Rate of Fire 60
Reload Speed 4 s
Muzzle Velocity 550 m/s
Handling 41 %
Melee Damage 27
Heavy Melee Damage 54
Price 1015
Unlock Rank 88
Slot Size
Work with Traits no
Legendary Weapons Black Mamba
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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