Weapon project by "Hunt: Showdown Encyclopedia"

Mosin-Nagant M1891 Sniper in Hunt: Showdown

Mosin-Nagant M1891 Sniper
Modern Imperial Russian bolt-action service rifle. The attached long scope provides accuracy at range, but prevents the use of stripper clips for fast reloading.
Scandal surrounded the Mosin-Nagant M1891 from its conception, and the addition of a sniper scope caused further legal problems. Closely following the release of the Mosin-Nagant M1891, the sniper version was released and immediately involved the firearms company in another legal battle, though in this case Leon Nagant was not involved, but another contestant in the original weapon design contest who claimed the addition of the sniper scope was stolen from his own design. Unfortunately for his case, he was killed by a drunk bicyclist several days after filing his suit.

The Mosin-Nagant M1891 Sniper mirrors the design of the original weapon in all things, adding a sniper scope for increased accuracy over long distances.

Statistics for Mosin-Nagant M1891 Sniper in Hunt: Showdown

Ammo 5/10
Damage 136
Effective Range 319 m
Rate of Fire 34
Reload Speed 5 s
Muzzle Velocity 615 m/s
Handling 75 %
Melee Damage 27
Heavy Melee Damage 54
Price 550
Unlock Rank 4 challenges from "Book of Weapons" after Rank 72
Slot Size
Work with Traits Sniper Scopesmith
Bulletgrubber
Legendary Weapons Bunny
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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