Weapon project by "Hunt: Showdown Encyclopedia"

Mosin-Nagant M1891 Obrez Mace in Hunt: Showdown

Mosin-Nagant M1891 Obrez Mace
This shortened Russian service rifle has been additionally modified with a weighted 'mace' stock, making it a competent melee weapon.
The Mosin-Nagant Obrez Mace is an extensive re-imagining of the shortened Obrez. Having lost the majority of its mass, the Obrez is poorly suited to close combat applications. However, it is of sturdy construction, and therefore makes a capable bludgeoning weapon. The Mace goes one step further, however, extensively reinforcing the barrel and then adding great bulk to the stock. This allows it to be swung like a mace of the Middle Ages, delivering on contact extensive internal trauma. A favored modification by outlaws and thugs, the sight of one carrying such a weapon is unusual, such as it is a sure indication of bad character.

Statistics for Mosin-Nagant M1891 Obrez Mace in Hunt: Showdown

Ammo 5/10
Damage 133
Effective Range 314 m
Rate of Fire 34
Reload Speed 3 s
Muzzle Velocity 550 m/s
Handling 65 %
Melee Damage 54
Heavy Melee Damage 90
Price 310
Unlock Rank 3 challenges from "Book of Weapons" after Rank 72
Slot Size
Work with Traits Iron Sharpshooter
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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