Weapon project by "Hunt: Showdown Encyclopedia"

Mosin-Nagant M1891 Obrez in Hunt: Showdown

Mosin-Nagant M1891 Obrez
Sawn-off variant of the Mosin Nagant bolt-action rifle. Can be carried as a backup weapon that packs a punch, but without a stock its recoil is brutal.
Obrez roughly translates to "cut down" in Russian, though the term has become synonymous with sawed-off shotgun barrels. In the case of the Mosin- Nagant M1891, the "Obrez" designation refers to just such a shortened barrel on what was very clearly a makeshift weapon improvised in the field. Not only the barrel is sawed-off, but also the hand guard and wooden frame have been roughly modified by hand, in evidence by the crude splintering of the wood and the use of leather belts and scrape metal to hold the remaining pieces together. This short-barreled Mosin-Nagant was likely designed for use on more discrete missions, as its size allows for easier concealment and transport. The Mosin-Nagant Obrez is also lighter than the original model, making it easier to handle. However, the weapon's fierce recoil makes it less accurate.

Statistics for Mosin-Nagant M1891 Obrez in Hunt: Showdown

Ammo 5/10
Damage 133
Effective Range 314 m
Rate of Fire 34
Reload Speed 3 s
Muzzle Velocity 550 m/s
Handling 71 %
Melee Damage 13
Heavy Melee Damage 31
Price 290
Unlock Rank 1 challenge from "Book of Weapons" after Rank 72
Slot Size
Work with Traits Iron Sharpshooter
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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