Weapon project by "Hunt: Showdown Encyclopedia"

Mosin-Nagant M1891 in Hunt: Showdown

Mosin-Nagant M1891
Modern Imperial Russian bolt-action service rifle with an internal magazine, firing powerful long cartridges. When fully emptied, can be reloaded fast with a five-round stripper clip.
Scandal surrounded the Mosin-Nagant M1891 from its conception. After a bloody defeat by troops armed with Winfield repeating rifles, the Russian Imperial Army realized it was in need of a more powerful infantry rifle. Three designs were submitted in a government- sponsored contest, and after much deliberation, the design created by an Imperial Army Officer named Sergei Ivanovich Mosin was chosen. However, the committee decided to combine this design with the design submitted by Leon Nagant, a Belgian. Nagant was bitter about his loss in the contest and filed a patent suit. In order to avoid a scandal, Nagant was awarded the money, though his contributions to the design of the gun were considered negligible. The gun became colloquially known as the Mosin-Nagant or Nagant-Mosin in the West, though neither are considered the weapon's official name.

The Mosin-Nagant M1891 is a five shot, bolt-action rifle that uses two front-locking lugs for the action. The rifling in the barrel is right turning, and the internal cartridge holds five rounds.

Statistics for Mosin-Nagant M1891 in Hunt: Showdown

Ammo 5/10
Damage 136
Effective Range 319 m
Rate of Fire 34
Reload Speed 3 s
Muzzle Velocity 615 m/s
Handling 75 %
Melee Damage 27
Heavy Melee Damage 54
Price 490
Unlock Rank 72
Slot Size
Work with Traits Iron Sharpshooter
Bulletgrubber
Legendary Weapons The Eschaton
The Centenary
Bone Veve
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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