Weapon project by "Hunt: Showdown Encyclopedia"

Lebel 1886 Marksman in Hunt: Showdown

Lebel 1886 Marksman
A version of the Lebel 1886 bolt-action rifle with a mounted medium scope that ensures higher accuracy at a distance.
The Lebel 1886 Marksman capitalized on the base model's advantageous long range and high accuracy with the attachment of a telescopic sight, which made targets visible at a further distance. The Lebel's original sights were vulnerable to misalignment, as they were unprotected against shocks. It was therefore natural that sharpshooters would first modify this aspect of this weapon. The Lebel round's conical shape further enhanced its accuracy. The cartridge also offered an additional benefit, as before the innovation of smokeless powder, sharpshooters were vulnerable from gathering clouds of black powder smoke giving away their position.

Statistics for Lebel 1886 Marksman in Hunt: Showdown

Ammo 10/5
Damage 132
Effective Range 310 m
Rate of Fire 34
Reload Speed 18 s
Muzzle Velocity 630 m/s
Handling 80 %
Melee Damage 27
Heavy Melee Damage 54
Price 437
Unlock Rank 2 challenges from "Book of Weapons" after Rank 52
Slot Size
Work with Traits Marksman Scopesmith
Bulletgrubber
Legendary Weapons Zorngeist
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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