Weapon project by "Hunt: Showdown Encyclopedia"

Lebel 1886 Aperture in Hunt: Showdown

Lebel 1886 Aperture
The groundbreaking Lebel 1886 bolt-action rifle with a toggle-able aperture sight which ensures higher precision at medium ranges.
The Lebel 1886 Aperture differed from the base model with an affixed aperture sight. This sight, composed of a small disk, was preferred as it allowed for more precision at medium ranges. It’s supposed that much of the benefit of this sight is rather psychological, allowing the shooter to better visually isolate their target.

Statistics for Lebel 1886 Aperture in Hunt: Showdown

Ammo 10/5
Damage 132
Effective Range 310 m
Rate of Fire 34
Reload Speed 18 s
Muzzle Velocity 630 m/s
Handling 80 %
Melee Damage 27
Heavy Melee Damage 54
Price 425
Unlock Rank 0 challenges from "Book of Weapons" after Rank 52
Slot Size
Work with Traits Bulletgrubber
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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