A classic, single-action break open revolver, the Scottfield has seen both sides of the law. The break action allows for quicker ejecting of spent rounds, meaning a faster overall reload when empty. Can be used for dual wielding.
A break-action handgun originally patented in Europe around 1858. This gun relies on a hinge pin that joins the receiver and barrel together which can allow the two pieces to be separated for storage and travel. Unhinging the revolver exposes the breech and allows individual bullets to be added to the barrel. An owner who manages their ammo and times their shots can use the Scottfield Model 3 to pin down an opponent with continuous gunfire in a fight.
Statistics for Scottfield Model 3 in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.