Weapon project by "Hunt: Showdown Encyclopedia"

Nagant M1895 Silencer in Hunt: Showdown

Nagant M1895 Silencer
Modern, Imperial Russian, single-action revolver. Unique among revolvers of this era. The cylinder gas seal suppresses the sound of its fire.
Unique among revolvers, the Nagant M1895 can be silenced. Other revolvers have a gap between the cylinder and the barrel, meaning that when they are fired gas, and therefore sound, is expelled. This is the most significant origin of the onomatopoeic bang, such noise which a muzzle suppressor will not alleviate. When the Nagant is fired, however, the cylinder is pushed tight to the forcing cone, the opening of the barrel. The gas must instead escape through the length of the barrel, meaning that a suppressor will in fact alleviate the noise. What makes this a remarkable happenstance is that the Nagant was not designed with this in mind.

Statistics for Nagant M1895 Silencer in Hunt: Showdown

Ammo 7/21
Damage 91
Effective Range 56 m
Rate of Fire 40
Reload Speed 12 s
Muzzle Velocity 250 m/s
Handling 61 %
Melee Damage 13
Heavy Melee Damage 31
Price 53
Unlock Rank 3 challenges from "Book of Weapons" after Rank 0
Slot Size
Work with Traits Fanning
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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