Weapon project by "Hunt: Showdown Encyclopedia"

Nagant M1895 Precision in Hunt: Showdown

Nagant M1895 Precision
Modern, Imperial Russian, single-action revolver. The attached stock improves accuracy and handling, making it easier to operate the hammer between shots at a faster rate.
The Nagant M1895 Precision is simply a typical single-action revolver with a sturdy leather and metal pistol stock that doubles as a holster. This allows it to be supported in the crook of the shoulder, and guarantees much greater stability, and increased accuracy.

Statistics for Nagant M1895 Precision in Hunt: Showdown

Ammo 7/21
Damage 91
Effective Range 73 m
Rate of Fire 63
Reload Speed 13 s
Muzzle Velocity 330 m/s
Handling 86 %
Melee Damage 27
Heavy Melee Damage 54
Price 29
Unlock Rank 1 challenge from "Book of Weapons" after Rank 0
Slot Size
Work with Traits no
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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