This modified Nagant adds a telescopic sight to the original Russian-designed double-action Nagant Officer Carbine.
Modern, Imperial Russian, double-action revolver variant. This model is modified with a lengthened barrel and stock, as well as the addition of a telescopic sight, effectively turning it into an unconventional rapid fire sniper rifle.
Statistics for Nagant M1895 Officer Carbine Deadeye in Hunt: Showdown
Ammo
7/14
Damage
104
Effective Range
92 m
Rate of Fire
100
Reload Speed
12 s
Muzzle Velocity
360 m/s
Handling
84 %
Melee Damage
27
Heavy Melee Damage
54
Price
211
Unlock Rank
3 challenges from "Book of Weapons" after Rank 12
Slot Size
Work with Traits
Deadeye Scopesmith
Legendary Weapons
no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.
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