Weapon project by "Hunt: Showdown Encyclopedia"

Nagant M1895 Officer Carbine in Hunt: Showdown

Nagant M1895 Officer Carbine
Modern, Imperial Russian, double-action revolver variant. This model is heavily modified with a longer barrel and a stock, effectively turning it into a small rapid-fire rifle.
From their inception, the concept of revolving cylinder rifles had the potential to revolutionize the firearms industry. The original mechanism, developed for pistols, was applied to rifles in order to increase the rate of fire. The earliest models were engineered before the Civil War, before the widespread adoption of bullet cartridges. However, the concept was flawed.

When firing a revolver, there’s a gap left between the cylinder and the forcing cone. The gasses which propel a projectile with incredible velocity are also traveling at that speed, some of which escape through this gap, known colloquially as "blow-by.1' While proper handling technique mitigates this problem in a revolver, the use of it in a rifle or carbine necessitates the rifle be supported fore of the cylinder, forcing the user to position their forearm vulnerable to the blow-by.

The unique cylinder mechanism of the Nagant M1895 seals the gap between the cylinder and the forcing cone. This mitigates the danger posed by blow-by to the user's forearm, therefore making them well suited to carbine conversion.

Statistics for Nagant M1895 Officer Carbine in Hunt: Showdown

Ammo 7/14
Damage 104
Effective Range 92 m
Rate of Fire 100
Reload Speed 12 s
Muzzle Velocity 360 m/s
Handling 84 %
Melee Damage 27
Heavy Melee Damage 54
Price 155
Unlock Rank 2 challenges from "Book of Weapons" after Rank 12
Slot Size
Work with Traits no
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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