Modified, Russian, single-action, seven round revolver. Telescopic sight and rifle stock make it an unconventional sniper.
While unconventional, the Deadeye variant of the Nagant was a conversion with an attached telescopic scope. One challenge of such an attachment is maintaining accuracy over distance with a heavy trigger pull. The degree of difference in experience becomes most pronounced in such a case. Effectively accommodating this, and achieving a smooth pull, offers a great advantage, making the Nagant a capable range weapon, though still compact. Therefore, it is for the disciplined shooter to utilize one in accordance with an unsteady weapon such as the one in question.
Statistics for Nagant M1895 Deadeye in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
2 challenges from "Book of Weapons" after Rank 0
Work with Traits
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.