Modern, Imperial Russian, single-action revolver. Slow to reload. Sacrifices stopping power for an extra bullet in the drum and a higher rate of fire.
Designed by Leon Nagant, the Nagant M1895 was commissioned as a bespoke service revolver for the Russian Empire and would see use throughout the armed forces. This created relatively stringent design requirements. The Russian Empire was a vast expanse stretching across some of the most inhospitable terrains in the world. At the same time, the nation was lagging behind in terms of modernization. Manufacturing standards at the time were relatively less sophisticated in Russia than throughout the United States and Western Europe.
As a result, The Nagant M1895 proved to be a unique, albeit unconventional, single-action revolver. It proved to be durable enough to survive use in adverse conditions, and simple enough to be manufactured quickly and in staggering quantities. The cylinder is pressed flush to the barrel on firing, though this does mean that it requires unique ammunition. A major disadvantage of the weapon was that reloading was slow. Shots had to be removed individually with the ejector rod, and then loaded individually.
Statistics for Nagant M1895 in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Copperhead Undertaker`s Ally
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.