Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.
The LeMat Mark II is the cutting-edge reproduction of one of the most iconic arms of the Civil War. The original LeMat was a cap-and-ball revolver invented by Jean Alexandre LeMat of New Orleans, which in addition to nine chambers, also featured a secondary 20-gauge, smooth-bore barrel. This was capable of firing a shotgun shell. While only a few of these were ever produced, they became iconic weapons of senior officers of the Confederate States of America during the US Civil War. The weapon had to be produced in Europe, and daredevil blockade runners came to fame bringing the weapon to the South.
The Mark II made an important development, the integration of a cartridge firing system, bringing the hand gun up to modern standards. Even so, the changes were not enough to encourage formal military adoption. The revolvers were somewhat unreliable under heavy usage, and unable to stand up to too arduous conditions. Consequently, the Mark II remained a revolver which denoted a certain status and infamous reputation.
Statistics for LeMat Mark II in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.