Modified single-action revolver that chambers 17 rounds in a revolving chain for sustained fire.
The sluggish reload time of the original Caldwell Conversion Pistol inspired Victor Caldwell - son of company namesake Henry Samuel Caldwell - to experiment with variations that would add both speed and grace to the original design. The result was the innovative if unusual Conversion Chain Pistol, the only of Victor's designs to see production, though of a limited scope. Caldwell family friends have speculated that the design was an attempt by the younger Caldwell to repair the decade-long estrangement between his father and himself. The failure of this attempt has been linked to Victor Caldwell's disappearance in 1895, when his design was eclipsed by a simpler and more popular single action revolver.
The Caldwell Conversion Chain Pistol was innovative in that it uses a ribbon of 17 cartridges. Cocking the hammer propels the loop through the chamber, readying a new cartridge for a quick and immediate release. According to company memorandum from the time, there was great doubt surrounding the concept, but it was not prone to jamming or misfiring as feared. However, once the cartridge chain is spent, the chain pistol is slower to reload than its predecessor, and what it gains in cartridge capacity, it loses in accuracy, range, and power.
Statistics for Caldwell Conversion Chain Pistol in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
1 challenge from "Book of Weapons" after Rank 22
Work with Traits
The Benefactor Hedera Mortiferum
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.
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