Weapon project by "Hunt: Showdown Encyclopedia"

Dolch 96 Precision in Hunt: Showdown

Dolch 96 Precision
Powerful, German, prototype, semi-automatic pistol. The wooden holster is attached as a makeshift buttstock for accurate fire over distance.
The Dolch 96 Precision exhibits the power of the original Dolch 96, with the addition of a wooden shoulder stock for increased stability and accuracy. The stock also doubles as a holster and carrying case, a dual functionality that earned the clip-loading, semi-automatic firearm the name "box cannon." The box magazine is reloaded by sliding a row of cartridges into the magazine from a slot on the top of the bar. Recommended when quick, powerful fire is required.

Statistics for Dolch 96 Precision in Hunt: Showdown

Ammo 10/10
Damage 97
Effective Range 78 m
Rate of Fire 164
Reload Speed 6 s
Muzzle Velocity 440 m/s
Handling 69 %
Melee Damage 27
Heavy Melee Damage 54
Price 790
Unlock Rank 1 challenge from "Book of Weapons" after Rank 68
Slot Size
Work with Traits Bulletgrubber
Legendary Weapons Bedlam Lullaby
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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