Weapon project by "Hunt: Showdown Encyclopedia"

Dolch 96 in Hunt: Showdown

Dolch 96
Powerful, German, prototype, semi-automatic pistol with an internal magazine loaded from the top. When fully emptied, it can be reloaded fast with a ten-round stripper clip.
Of the Dolch 96, Winston Churchill has said: "[It] was the best thing in the world.” A semi-automatic, top-loading pistol produced by the German manufacturer of the same name, the Dolch 96 was favored by the military because of its powerful ammunition.

The shape of the Dolch's stock earned it the nickname "broom handle," and it was effective at "sweeping" an area of enemies with the 10 high-velocity rounds held within the magazine. However, the box cannon variation model of the Dolch 96 is generally preferred as the addition of a holster and shoulder stock increases safety and ease of use.

Statistics for Dolch 96 in Hunt: Showdown

Ammo 10/10
Damage 97
Effective Range 78 m
Rate of Fire 164
Reload Speed 6 s
Muzzle Velocity 440 m/s
Handling 61 %
Melee Damage 13
Heavy Melee Damage 31
Price 750
Unlock Rank 68
Slot Size
Work with Traits Bulletgrubber
Legendary Weapons Bad Blood
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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