Weapon project by "Hunt: Showdown Encyclopedia"

Bornheim No. 3 in Hunt: Showdown

Bornheim No. 3
This early German semi-automatic pistol can release a hail of accurate fire by virtue of its low recoil. Reloads via a five-round magazine, or by topping up rounds individually.
The futuristic-looking Bornheim No. 3 was one of the first semi-automatic pistols, featuring a five-round magazine. Named for a village incorporated into the city of its design, the No. 3 only ever achieved limited commercial success as an armament. Its designer, Louis Schmeisser, would go on to design many other more successful and innovative firearms. As the number designates, this was the third model, which was designed to compensate for certain shortcomings realized at Swiss, German, and Belgian military trials. This featured a sturdier design and stouter barrel, as well as an enhanced magazine which could be fed by stripper-clip.

Statistics for Bornheim No. 3 in Hunt: Showdown

Ammo 5+1/10
Damage 74
Effective Range 68 m
Rate of Fire 210
Reload Speed 3 s
Muzzle Velocity 380 m/s
Handling 64 %
Melee Damage 13
Heavy Melee Damage 31
Price 201
Unlock Rank 30
Slot Size
Work with Traits Bulletgrubber
Legendary Weapons Golden Ticket
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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