Weapon project by "Hunt: Showdown Encyclopedia"

Throwing Knives in Hunt: Showdown

Throwing Knives
Silent, but short ranged projectile weapon. Thrown knives can be retrieved and re-used.
A set of blades designed and weighted so as to be thrown in sport, defense, or performance. Throwing knives are fashioned from a single piece of metal with a small grip and weighted towards the center to ensure the knife will follow a circular trajectory. The weight of the knife and throwing speed determine the power of impact. The heavier the knife, the more stable, though this requires more strength to throw for accuracy. Lighter knives can be thrown with ease, but are prone to bouncing back from their target.

Throwing knives began to grow in popularity in sport and performance in the late 1800s thanks to, for one, Barnum and Bailey Circus that featured knives thrown at a living target, often in motion.

Statistics for Throwing Knives in Hunt: Showdown

Damage 130
Effective Range 20 m
Rate of Fire 30
Muzzle Velocity 35 m/s
Handling 66 %
Set of 6
Melee Damage 22
Heavy Melee Damage 52
Price 30
Unlock Rank 0 challenges from "Book of Weapons" after Rank 0
Slot Size
Work with Traits Blade Seer
Legendary Weapons First Forge
The Claw
Sideshow Judge
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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