Weapon project by "Hunt: Showdown Encyclopedia"

Heavy Knife in Hunt: Showdown

Heavy Knife
The heavy knife is honed for close quarters combat, its iconic silhouette carves out its home in the American pantheon of armaments.
The Heavy Knife is a knife specialized for close-quarters combat. Since its notorious use in both backwoods gouging fights and on the southwestern frontier, its eventual adoption by the armed forces enshrined its position as a quintessential symbol of America. With a solid cross-guard and heavy blade, it's a step up on conventional knives when it comes to close combat.

Statistics for Heavy Knife in Hunt: Showdown

Damage 0
Handling 45 %
Melee Damage 72
Heavy Melee Damage 120
Price 50
Unlock Rank 1 challenge from "Book of Weapons" after Rank 0
Slot Size
Work with Traits no
Legendary Weapons Algiers Phoenix
Algiers Phoenix
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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