Regulation cavalry saber in use since the Civil War. Lightweight with good reach.
The modern light cavalry saber was developed in 1861 for the United States Cavalry. Although at roughly 40 inches in length and 2 pounds in weight, the cavalry saber is both shorter and lighter than its predecessor, many preferred this model due to its superior balance and ease of use. Designed for use during battle on horseback, the momentum created by a blow dealt from atop a galloping horse makes up for the weapon's light mass. Through the late 19th century, the saber gradually found itself becoming obsolete. Amusingly, it found a new lease of life when re-purposed for agricultural work.
Statistics for Cavalry Saber in Hunt: Showdown
Heavy Melee Damage
Work with Traits
Cypress Thorn Mot Juste
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.