Adapted for combat on land, this explosive harpoon can be fired short distances and deals tremendous damage on direct impact. It carries five shots, and is brutal in melee.
The bomb lance is an instrument originally introduced in the whale fishery, bearing both a fixed blade and a spring-loaded harpoon, being shot into the body of the whale, in which it explodes. A large rending blade is fixed to a long wood shaft, allowing for further reach than with smaller bladed weapons. Below this blade rests the harpoon, which it propels forwards with considerable force. The harpoon, being hollow, is filled with an explosive charge which detonates once inside the body of the target, making it a gruesome weapon, but useless for the fishing trade. A bomb lance is suitable to controlled deployment at close range, though not all accounts would praise the reliability of its use in close combat. The effort required to manipulate its weight has, furthermore, prevented widespread use outside of the fishery.
Statistics for Bomb Lance in Hunt: Showdown
Rate of Fire
Heavy Melee Damage
Work with Traits
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.