Weapon project by "Hunt: Showdown Encyclopedia"

Hand Crossbow in Hunt: Showdown

Hand Crossbow
Imaginative hand crossbow that fires compact bolts. Excels in situations when discretion is required above all. Bolts can be retrieved and re-used.
The hand crossbow is a petite version of the crossbow that can be fired with one hand and that discharges an arrow that, though small, can cause more damage than its appearance would suggest.

Statistics for Hand Crossbow in Hunt: Showdown

Ammo 1/12
Damage 195
Effective Range 45 m
Rate of Fire 12
Reload Speed 5 s
Muzzle Velocity 100 m/s
Handling 53 %
Melee Damage 18
Heavy Melee Damage 36
Price 30
Unlock Rank 4
Slot Size
Work with Traits Bolt Thrower
Blade Seer
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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