Weapon project by "Hunt: Showdown Encyclopedia"

Liquid Fire Bomb in Hunt: Showdown

Liquid Fire Bomb
Flammable liquid in a glass container. Burns on the surface of water. Internal steel balls cause it to burst on impact.
The liquid fire bomb makes two key deviations from the normal fire bomb. Firstly, the liquid propellant used for developing conflagrations consists of particularly flammable petrol. The intention behind this is to ensure that it burns regardless of the material it lands on, particularly water. The petrol, being lighter than water, stays on the surface. Possessing a particularly low boiling point, the flame is guaranteed to persist in this environment. The second key deviation is a structural change. Steel (or some other weighty metal) balls are inserted into the bottle, so that when the bottle is thrown, these retain the bottle's initial velocity even after it has stopped, guaranteeing that it shatters. If the bottle lands in water or against another material which cushions the shock, the balls ensure the reliability of the weapon, shattering the glass and allowing the liquid to spray.

Statistics for Liquid Fire Bomb in Hunt: Showdown

Damage 20
Effective Range 20 m
Effect Radius 2 m
Effect Durations 120 s
Melee Damage 13
Heavy Melee Damage 27
Price 23
Unlock Rank 1 challenge from "Book of Weapons" after Rank 3
Slot Size
Work with Traits Pitcher
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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