Poisonous wasps emerge from this bomb to terrorize anyone unfortunate enough to be in the area. However it has no effect on monsters.
With no surviving examples of a working hive bomb, our descriptions are, by necessity, largely speculative. References have been found in several documents from the 1890s and early 1900s, and in these documents, its invention is attributed to someone by the name of Lynch. However, it remains uncertain if these accounts of the so-called hive bomb are fact or fiction for the descriptions are so fantastical as to bear considerable doubt. Should the weapon have existed, however, it was singular, combing the functionality of a grenade with an aggressive, and poisonous swarm of insects that would target the closest human within range. The swarm would then, the story goes, follow this target, attacking again and again, injecting their victim with poison that impeded both healing and vision. An ideal item to flush out entrenched or barricaded opponents.
Statistics for Hive Bomb in Hunt: Showdown
Damage per Tick
Heavy Melee Damage
3 challenges from "Book of Weapons" after Rank 2
Work with Traits
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso. Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso. Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters. Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles. Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot.
Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown. Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading. Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay
in-between (such as reloading). Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles
(such as crossbow bolts) also travel in a ballistic arc. Damage per Tick. Damage while affected. Effect Duration. Units: s (seconds). The time the effect lasts in seconds. Effect Radius. Units: m (meters). Effect radius in meters.