Weapon project by "Hunt: Showdown Encyclopedia"

Fire Bomb in Hunt: Showdown

Fire Bomb
Flammable liquid in a glass container that bursts on impact. Spreads burning liquid over a large area.
Though simply constructed, the fire bomb can do lasting damage by igniting flammable objects or detonating other incendiary devices. A fire bomb is built by filling a breakable glass bottle with a flammable substance such as alcohol or oil. This mixture is ignited via a burning cloth wick held in place with a stopper and thrown at the target. The wick is usually soaked in kerosene. Because of its relatively simple construction, which can easily be improvised in the field, fire bombs have been put to many purposes. The army has put them to use on several documented occasions, though they are far more common among criminal elements.

Statistics for Fire Bomb in Hunt: Showdown

Damage 20
Effective Range 20 m
Effect Radius 2 m
Effect Durations 120 s
Melee Damage 13
Heavy Melee Damage 27
Price 18
Unlock Rank 3
Slot Size
Work with Traits Pitcher
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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