Weapon project by "Hunt: Showdown Encyclopedia"

Weapon comparison

Compare any two weapons from Hunt: Showdown to see their strengths and weaknesses. Find out how one weapon is different from another. Which weapon has more ammunition and which weapon does more damage, which weapon has a higher bullet speed and which one is faster to reload. Know the strengths and weaknesses of each weapon in the Hunt: Showdown, to understand when the weapon is most effective. Be a good hunter!

Springfield 1866 Marksman
Sparks LRR Sniper
Ammo Type Medium Bullet
Long Bullet
Mag Size 1 1
Plus Ammo no no
Ammo in Stock 25 20
Damage 132 149
Effective Range, m 212 347
Rate of Fire, rounds/min 42 38
Muzzle Velocity, m/s 490 533
Reload Speed, s 2 3
Handling, % 75 70
Melee Damage 27
27
Heavy Melee Damage 54
54
Price 73 199
Unlock Rank 2 challenges from "Book of Weapons"
after Rank 1
2 challenges from "Book of Weapons"
after Rank 26
Slot Size
Work with Traits Marksman Scopesmith
Sniper Scopesmith
Legendary Weapons no The Sparchie
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.