Weapon project by "Hunt: Showdown Encyclopedia"

Winfield M1887 Terminus Handcannon in Hunt: Showdown

Winfield M1887 Terminus Handcannon
Seminal sawn-off lever-action repeating shotgun. Shortened to reduce size and increase lethality at close range, this packs high power for its size. Chamber 4+2 shells.
When shortened, the Terminus becomes an incredibly powerful firearm to pack for a rainy day. It was favored for its efficient ratio between power, rate-of-fire and size.

Statistics for Winfield M1887 Terminus Handcannon in Hunt: Showdown

Ammo 5+1/6
Damage 75
Effective Range 7 m
Rate of Fire 36
Reload Speed 12 s
Muzzle Velocity 350 m/s
Handling 79 %
Melee Damage 13
Heavy Melee Damage 31
Price 289
Unlock Rank 2 challenges from "Book of Weapons" after Rank 64
Slot Size
Work with Traits Levering
Iron Repeater
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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