Weapon project by "Hunt: Showdown Encyclopedia"

Winfield M1887 Terminus in Hunt: Showdown

Winfield M1887 Terminus
Seminal lever-action repeating shotgun. Boasting a balance between power and rate-of-fire, this became an icon of the era. Chamber 5+2 shells.
Designed by notable gun designer John Moses Crown, for the Winfield Arm’s company. Crown himself had about the viability of a repeating action for the shotgun, however it was specifically requested for brand recognizability - all the other firearms in the Winfield line were repeaters. Nevertheless, the 1887 Terminus proved extremely popular, and became a staple of the line ever since.

Statistics for Winfield M1887 Terminus in Hunt: Showdown

Ammo 6+1/8
Damage 185
Effective Range 11 m
Rate of Fire 36
Reload Speed 14 s
Muzzle Velocity 425 m/s
Handling 82 %
Melee Damage 27
Heavy Melee Damage 54
Price 309
Unlock Rank 64
Slot Size
Work with Traits Levering
Iron Repeater
Legendary Weapons no
Heavy Melee Damage. True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
Melee Damage. True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
Damage.True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
Handling. Unit: %. An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread. For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
Effective Range. Unit: m (meters). For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso. For throwables: The range that this item can be thrown.
Reload Speed. Unit: s (seconds). The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
Rate of Fire. Units: rpm (rounds per minute). How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
Muzzle Velocity. Unit: m/s (meters per second). The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
Damage per Tick. Damage while affected.
Effect Duration. Units: s (seconds). The time the effect lasts in seconds.
Effect Radius. Units: m (meters). Effect radius in meters.

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